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Nice game!  Love the background.

Some sprites like the player one looks blurring. I don't know how it works in unity, but in Godot you have an option to disable filters on textures or set it to nearest.

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Thanks for the tip! I fixed the blurring. And for anyone who might be having the same issue with blurry pixel art assets in Unity, here's how I fixed it:

1. Select the blurry asset(s) in the Project folder

2. Go to the Inspector and find Filter Mode

3. Change filter mode to Point (no filter)

4. Remember to hit Apply!

5. Done! :D